Sunday, 25 March 2012

Design "Escape" : Mouse Lab


This is the third game design from my group. It's a game which delivers escaping scene from a mouse. In this game, the player controls a mouse which aiming to get all of the cheese within a maze then travel to its mouse hole after acquiring all of these. But the maze contains of obstacles such as cats and mousetraps. Mousetraps basically unable to move like cats do, but they are more difficult to be seen by the mouse itself. When mouse touches any cat or mousetrap, it will die and the player have to restart the entire level from beginning. Cats move every time mouse takes each step; so basically it's more like taking turns. However, the mouse has 4 tiles of sight, including seeing the path, walls, and cats - but each cats have their own speed of moving such as "cat1" can move 1 tile per turn and "cat2" can move 2 tiles per turn, so the player must be careful of moving and deciding on each of his paces.



So this is the real map for the entire maze. But basically, this is for the game master so that he can see the entire maze clearly. But since mouse can only have 4 sight for paths and 2 sight for mousetraps, this map cannot be given to the player. In this map, it's described that cat2 is the cat which can move 2 tiles per turn, mt is mousetrap, CH is the cheese, and stripes are the cat's paces, and finally the yellow tiles are the mouse hole. And this is the map which will be given to the player:


The yellow tile describes the hints for the cheese. So basically the cheese will be somewhere around it and the player must search for it. This is inspired by the smell of the cheese which can be detected by mouse itself.